

That is the expectation we have for ourselves and it drives everything we do.Ĭan you go into detail about the shards system, and how much that plays into combat and traversal? So I wouldn’t say there is pressure to live up to the acclaim of the first game as much as we just want to build something our fans will love while being more accessible to new players.
#Ori and the will of the wisps hand to hand series#
When we set out to make Ori and the Will of the Wisps, we wanted to preserve the pieces players loved about Ori and the Blind Forest while evolving the series beyond what we were able to do at the time and giving players more to explore in the universe they responded so positively to.

Is there a lot of pressure in trying to follow up on a game as beloved as Ori and the Blind Forest, knowing that fans are going to be expecting something just as good (or better) with the sequel? "When we set out to make Ori and the Will of the Wisps, we wanted to preserve the pieces players loved about Ori and the Blind Forest while evolving the series beyond what we were able to do at the time and giving players more to explore in the universe they responded so positively to." You can read our interview with Daniel Smith, Senior Producer on Ori and the Will of the Wisps at Xbox Game Studios below.

We recently sent across some of our mot burning questions about the beautiful Metroidvania platformer to its developers, hoping to learn more about the game. Ori and the Blind Forest remains one of the best games to have come out of the Xbox Game Studios umbrella this console generation- that, and the fact that Will of the Wisps looks like it’s going to improve upon every aspect of its predecessor, together mean that people are more than just a little excited about the sequel.
